about.
This section showcases my 3D production work produced at the University of Kent, covering the full pipeline from modelling and texturing to animation and compositing. The projects presented were developed using Autodesk Maya for asset creation and animation, and Nuke for compositing.
Shown below are two videos demonstrating my animation and compositing work. The first is a matchmove scene featuring a rigged and animated BB8 integrated with a greenscreen actor into a filmed plate, composited in Nuke. The second showcases an animated character performing actions matched to reference footage, including accurate lip-sync.
further work.
The next projects showcase a textured and modeled Solar System, a fully rigged human character, and a matchmove scene featuring a modeled robot, caution tape, lights, and a laptop.


